if SERVER then
	AddCSLuaFile("shared.lua")
end

ENT.Type 	= "anim"
ENT.Base 	= "sf_block_base"

ENT.PrintName		= "SF Block 2d 5x4"
ENT.Author		= "Nican"
ENT.Contact		= ""
ENT.Purpose		= "Block your enemies"
ENT.Instructions	= ""
ENT.Spawnable		= true
ENT.AdminSpawnable	= true

ENT.Model = Model("models/sf/2d_1o5x4.mdl")

resource.AddFile( ENT.Model )

resource.AddFile("materials/models/blue_2d_1o5x4_dam0.vmt")
resource.AddFile("materials/models/blue_2d_1o5x4_dam1.vmt")
resource.AddFile("materials/models/blue_2d_1o5x4_dam2.vmt")
resource.AddFile("materials/models/blue_2d_1o5x4_dam3.vmt")
resource.AddFile("materials/models/blue_2d_1o5x4_dam4.vmt")
resource.AddFile("materials/models/blue_2d_1o5x4_dam5.vmt")
resource.AddFile("materials/models/red_2d_1o5x4_dam0.vmt")
resource.AddFile("materials/models/red_2d_1o5x4_dam1.vmt")
resource.AddFile("materials/models/red_2d_1o5x4_dam2.vmt")
resource.AddFile("materials/models/red_2d_1o5x4_dam3.vmt")
resource.AddFile("materials/models/red_2d_1o5x4_dam4.vmt")
resource.AddFile("materials/models/red_2d_1o5x4_dam5.vmt")